Architectural Visualisation
Interiors and exteriors, day-to-dusk, from concept massing to product-grade stills and walkthroughs.
- Interior
- Exterior
- Stills
- Animation
◆ Charles Oyedele — 3D Generalist
Cinematic 3D across architecture, product, automotive and concept — plus the tools I build to get there. Every frame modelled, lit and textured in Blender.
01 Selected Work
Forty-three pieces across five disciplines — modelled, shaded and rendered in Blender with Cycles & EEVEE. Filter by craft, then open any frame.
02 Motion
Animation, simulation and effects work — an SU-57 rolling through cloud, the discovery of alchemy, product reveals and full destruction FX. Hover a tile to preview; click to play with sound.
03 Reference → Recreation
Architectural studies where a real reference is rebuilt from scratch in 3D — matching proportion, light and material. Drag the divider to compare the plate with the model.
04 Product · Blender Add-on
The texturing workflow I built for my own scenes — soon available to everyone. Browse and apply image textures and full PBR sets, or drop in any of 70 procedural materials that never repeat. Built for Blender 4.2+, Cycles & EEVEE Next.
70 materials across 10 families — stone, wood, metal, brick, tiles, fabric, organic, liquids, sky and pattern. Resolution-independent, tweak every parameter.
Browse, search, favourite and apply full PBR sets from your own folders. Find & relink missing maps in a single click.
Three modes — Stochastic, Random and Warp — erase visible repetition on floors, walls and any large surface.
Procedural dirt settled into the cracks and wear along the edges. Instant realism, with zero hand-painting.
Point it at a folder of texture sets and build ready-to-use materials for all of them in one pass.
Sphere and curved unwraps, multi-material faces, and a detail layer that holds up in extreme close-ups.
Bake procedural results down to texture maps for game engines, real-time work or lighter scenes.
Everything registers as native Blender assets — drag straight from the browser into any scene.
Point at as many libraries as you like, with favourites, recents and search across every source.
The add-on is in final polish for public release. Here’s what ships in v2.0.0:
Leave a note and I’ll let you know the moment it’s available — plus launch pricing.
Get notified ↗v2.0.0 · Blender 4.2+ · Cycles & EEVEE Next
05 Services
Available for commissions and studio collaboration — from a single hero still to a full look-dev pipeline.
Interiors and exteriors, day-to-dusk, from concept massing to product-grade stills and walkthroughs.
Studio look-dev for furniture, lighting, electronics and packaging — e-commerce packshots to campaign hero shots.
Paint, glass and chrome shading with cinematic plate integration and reflection control.
Worldbuilding, hard-surface design and key art for games, film and personal IP.
Material authoring, PBR pipelines and shader work — I build the tools I use, so the surfaces hold up.
Custom Blender add-ons and pipeline automation, like Perfect Textures Pro, tailored to your workflow.
06 About
I’m a 3D generalist working out of Lagos, building cinematic images — and the tools that make them. My work runs from photoreal architecture and studio product renders to hard-surface concept design and creature key art, whatever the shot needs.
Everything here is made in Blender, from first block-out to final grade. When a repetitive step slows me down, I build an add-on to fix it — which is exactly how Perfect Textures Pro was born.
Charles OyedeleFounder · AnoRepublic VFX
07 Contact
Let’s build
something that
renders beautifully.