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AnoRepublic°VFX — Est. Lagos Reel 2026 · 43 selected

◆ Charles Oyedele — 3D Generalist

Made of light & surface

Cinematic 3D across architecture, product, automotive and concept — plus the tools I build to get there. Every frame modelled, lit and textured in Blender.

7+Years in 3D
300+Renders shipped
70Materials built
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01 Selected Work

A portfolio
built frame by frame

Forty-three pieces across five disciplines — modelled, shaded and rendered in Blender with Cycles & EEVEE. Filter by craft, then open any frame.

02 Motion

Frames in motion

Animation, simulation and effects work — an SU-57 rolling through cloud, the discovery of alchemy, product reveals and full destruction FX. Hover a tile to preview; click to play with sound.

03 Reference → Recreation

From photograph to 3D

Architectural studies where a real reference is rebuilt from scratch in 3D — matching proportion, light and material. Drag the divider to compare the plate with the model.

Coming soon

04 Product · Blender Add-on

Perfect
Textures Pro

The texturing workflow I built for my own scenes — soon available to everyone. Browse and apply image textures and full PBR sets, or drop in any of 70 procedural materials that never repeat. Built for Blender 4.2+, Cycles & EEVEE Next.

70Procedural materials
10Material families
3Anti-tiling modes
4.2+Cycles & EEVEE Next
F-01

Procedural Library

70 materials across 10 families — stone, wood, metal, brick, tiles, fabric, organic, liquids, sky and pattern. Resolution-independent, tweak every parameter.

F-02

PBR Texture Browser

Browse, search, favourite and apply full PBR sets from your own folders. Find & relink missing maps in a single click.

F-03

Anti-Tiling Engine

Three modes — Stochastic, Random and Warp — erase visible repetition on floors, walls and any large surface.

F-04

Crevice Grime & Edge Wear

Procedural dirt settled into the cracks and wear along the edges. Instant realism, with zero hand-painting.

F-05

Batch Builder

Point it at a folder of texture sets and build ready-to-use materials for all of them in one pass.

F-06

Smart UV Tools

Sphere and curved unwraps, multi-material faces, and a detail layer that holds up in extreme close-ups.

F-07

Bake Anything

Bake procedural results down to texture maps for game engines, real-time work or lighter scenes.

F-08

Asset Browser Ready

Everything registers as native Blender assets — drag straight from the browser into any scene.

F-09

Multiple Texture Roots

Point at as many libraries as you like, with favourites, recents and search across every source.

Perfect Textures Pro

Launching soon

The add-on is in final polish for public release. Here’s what ships in v2.0.0:

  • 70 procedural materials — 10 families, never-repeating
  • PBR browser + batch builder — use your own libraries
  • Anti-tiling, grime & edge wear — photoreal in clicks
  • Illustrated PDF guide — every tool, explained
Be first in line

Leave a note and I’ll let you know the moment it’s available — plus launch pricing.

Get notified ↗

v2.0.0 · Blender 4.2+ · Cycles & EEVEE Next

05 Services

Work with me

Available for commissions and studio collaboration — from a single hero still to a full look-dev pipeline.

S-01

Architectural Visualisation

Interiors and exteriors, day-to-dusk, from concept massing to product-grade stills and walkthroughs.

  • Interior
  • Exterior
  • Stills
  • Animation
S-02

Product & Packaging

Studio look-dev for furniture, lighting, electronics and packaging — e-commerce packshots to campaign hero shots.

  • Look-dev
  • Studio
  • E-comm
  • Packshots
S-03

Automotive

Paint, glass and chrome shading with cinematic plate integration and reflection control.

  • Shading
  • Plates
  • Reflections
S-04

Concept & Environment

Worldbuilding, hard-surface design and key art for games, film and personal IP.

  • Key Art
  • Worldbuilding
  • Design
S-05

Look-Dev & Texturing

Material authoring, PBR pipelines and shader work — I build the tools I use, so the surfaces hold up.

  • PBR
  • Shaders
  • Materials
S-06

Tools & Add-ons

Custom Blender add-ons and pipeline automation, like Perfect Textures Pro, tailored to your workflow.

  • Python
  • Automation
  • Add-ons
Vadhok's Monastery — cinematic environment render by Charles Oyedele

06 About

Charles Oyedele

I’m a 3D generalist working out of Lagos, building cinematic images — and the tools that make them. My work runs from photoreal architecture and studio product renders to hard-surface concept design and creature key art, whatever the shot needs.

Everything here is made in Blender, from first block-out to final grade. When a repetitive step slows me down, I build an add-on to fix it — which is exactly how Perfect Textures Pro was born.

Charles OyedeleFounder · AnoRepublic VFX

BlenderCyclesEEVEE NextSubstancePhotoshopDaVinciPython